Archive for the ‘Matchmove // Performance Capture’ Category

Siggraph 2010 technical papers

Siggraph’s technical papers are at the core of what makes SIGGRAPH such a great conference. Sure there are the parties, the cool tech etc., but it is the technical papers that continue to deliver the core of CG development. We asked a few leading industry experts (Weta, SPI, Pixar etc) to tell us what they [...]

Steven Spielberg on ‘Tintin’: ‘It made me more like a painter than ever before’

“I just adored it. It made me more like a painter than ever before. I got a chance to do so many jobs that I don’t often do as a director. You get to paint with this device that puts you into a virtual world, and allows you to make your shots and block all [...]

Do the ‘Avatar’ actors deserve recognition?

Director James Cameron had many reasons to be happy the morning that this year’s Oscar nominations were announced: His blockbuster movie “Avatar” tied for the most with nine, including best picture and best director. But he was dismayed that his cast, including stars Zoe Saldana, Sam Worthington and Sigourney Weaver, was shut out. number of [...]

CG In Another World

CG In Another World By: Barbara Robertson When we think about the first films to convince directors that visual effects created with computer graphics could open their imaginations, two films immediately come to mind: James Cameron’s The Abyss, in which a transparent CG character communicated with an actor, and Cameron’s Terminator 2, which starred a [...]

James Cameron Performance Capture re-invented AVATAR -Interview

Astonishing powers leaves nine teens in a bewildering saga of action and sci-fi thrill in I Am Number Four movie Avatar – on the Cutting Edge The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology Three-time Academy Award-winning director James Cameron is a pioneer in the field [...]

Guillermo Del Toro On Making The Hobbit –Interview

Eighteen months ago, Guillermo del Toro had a 10-year-plan. His life was mapped out, and it had nothing to do with JRR Tolkien’s lovingly rendered cartography of Middle-earth. “I was calmly laying out the next decade of my life when The Hobbit appeared,” he laughs. “I was preparing all these things and all of a [...]

Mincho Marinov’s Wep Page

number of view: 343

Q&A: King of Mo-Cap Andy Serkis on Digital Acting and Gollum’s Oscar Diss

Andy Serkis is the reigning master of performance for motion-capture — the recording of an actor’s every move and facial nuance for use by animators to enliven CG characters. In his acclaimed star turns as the ring-addicted Gollum in the Lord of the Rings trilogy and the noble mega-ape in King Kong, 43-year-old Serkis invested [...]

THE FUTURE OF MOTION CAPTURE

THE FUTURE OF MOTION CAPTURE Heath Firestone In this article, I’m getting right at the meat of what technologies are, getting us closer to that goal, and what this really means for the future of not only motion capture filmmaking, which Steve Perlman of Mova (www.mova.com), refers to as volumetric cinematography, but also the impact [...]

Tracking hands, Camera & Projection // The thrilling potential of SixthSense technology –Video

number of view: 1023

Watchmen //Digital Acting of Dr. Manhattan // Making of –Video

number of view: 422

How Benjamin Button got his face //Making of –Video

number of view: 418

Pirates of the Caribbean //Digital Acting of Davy Jones //Making of –Video

number of view: 873

Looking CG Treasure From Dead Man’s Chest ILM raises the character animation bar with Pirates of the Caribbean: Dead Man’s Chest, and Bill Desowitz gets an overview from John Knoll and Hal Hickel.

When undertaking back-to-back sequels to Disney’s surprise blockbuster, Pirates of the Caribbean: The Curse of the Black Pearl, Industrial Light & Magic quickly realized that it neWith the help of the Imocap system, Bill Nighy’s creepy Davy Jones is the next great CG performance after Gollum and King Kong. All images © 2006 Disney Enterprises [...]