The filmmakers reveal to THR how they created the motion capture project on two separate continents
Steven Spielberg’s collaboration with Peter Jackson on The Adventures of Tintin was the first time in his career he had worked that closely with another filmmaker, he told The Hollywood Reporter’s executive editor, features Stephen Galloway during an exclusive interview with the two men in Paris.
Academy Needs An Oscar For Digital Acting

The Academy of Motion Picture Arts and Sciences, which gives out the Oscars, is generally loathe to make changes to their award categories. But they’ve shown more willingness in recent years, adding a category for Animated Feature Film, and expanding the roster of Best Picture nominees from five to 10 (and then changing it again).
Given their new-found willingness to adapt with the times, I would petition the Academy that it’s time to add another category to keep up with the way technology is changing movie-making: digital acting.
James Cameron Updates Avatar 2 and Avatar 3
“We’re shooting two films back-to-back, so I’m writing two scripts, not one, which will complete a free-film story arc – not really a trilogy, but just an overall character arc. “We’re doing a lot of preliminary work right now on new software and new animation techniques and so on. We’re creating a new facility in Manhattan Beach so everybody that’s not already dead is coming back.”
And in time when so many visual effects artists are unemployed, Cameron’s projects, due for release in December of 2014 and December 2015, are a welcome change.
Production Begins on The Hobbit!
Production has commenced in Wellington, New Zealand, on “The Hobbit,” filmmaker Peter Jackson’s two film adaptation of J.R.R. Tolkien’s widely read masterpiece.

“The Hobbit” is set in Middle-earth 60 years before Tolkien’s “The Lord of the Rings,” which Jackson and his filmmaking team brought to the big screen in the blockbuster trilogy that culminated with the Oscar-winning “The Lord of the Rings: The Return of the King.”
The two films, with screenplays by Fran Walsh, Philippa Boyens, Guillermo del Toro and Peter Jackson, will be shot consecutively in digital 3D using the latest camera and stereo technology. Filming will take place at Stone Street Studios, Wellington, and on location around New Zealand.
The Lines Are Blurring – Rango (Johnny Depp)

By Richard Verrier, Los Angeles Times When Gore Verbinski was directing his upcoming movie, “Rango,” a spaghetti western-like tale set in a desert town overrun by bandits, he did what he typically does: have his principal actors, led by Johnny Depp and fellow cast members that include Harry Dean Stanton, Abigail Breslin and Ray Winstone, act out key scenes.
Tron revealed what computer simulation could be!
It’s been a quarter-century since Disney’sTron took audiences inside the world of a video game and heralded the dawn of CG moviemaking. Yet its influence endures in countless websites and YouTube postings that echo the movie’s signature style. Even Honda Motors has evokedTron in a TV commercial homage to the film’s famed car races. Of course, Nexus Productions (the London shop behind the Honda spot) could recreate the Tron look using Autodesk Maya and Adobe After Effects. Tron itself required custom code from four seminal CG companies: Mathematical Applications Group Inc. (MAGI), Information International Inc. (Triple-I), Digital Effects, and Robert Abel & Associates. But comparing that collaborative code with modern software is just one indicator of how far CG has come.
The Making Of TRON

TRON: Legacy, a high-tech adventure set in a digital world that is unlike anything ever captured on the big screen. Directed by Joseph Kosinski, “TRON: Legacy” stars Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, James Frain, Beau Garrett and Michael Sheen and is produced by Sean Bailey, Jeffrey Silver and Steven Lisberger, with Donald Kushner serving as executive producer, and Justin Springer and Steve Gaub co-producing. The “TRON: Legacy” screenplay was written by Edward Kitsis and Adam Horowitz; story by Edward Kitsis & Adam Horowitz and Brian Klugman & Lee Sternthal; based on characters created by Steven Lisberger and Bonnie MacBird.
Weta Digital Reverse Engineers the Human Face
Tintin to get Weta treatment
Steven Spielberg has wrapped up shooting the first Tintin movie in Hollywood and will now pass it to Peter Jackson to complete the visual effects.
Spielberg last week completed 32 days of shooting the actors, including Daniel Craig as pirate Red Rackham, using special performance capture technology, Variety reported.
The Adventures of Tintin: Secret of Unicorn will now continue at Weta Digital in Wellington under the eye of Jackson, the film’s producer.
Guillermo Del Toro On Making The Hobbit –Interview
Eighteen months ago, Guillermo del Toro had a 10-year-plan. His life was mapped out, and it had nothing to do with JRR Tolkien’s lovingly rendered cartography of Middle-earth. 
“I was calmly laying out the next decade of my life when The Hobbit appeared,” he laughs. “I was preparing all these things and all of a sudden The Hobbit shows up and takes over my life.”
Make no mistake: The Hobbit is his precious. Del Toro knows more than anyone that this diptych could – should – define his career.
New Oscar Rules Deem Motion Capture “Not an Animation Technique”
by: Dominic von Riedemann
After years of uncertainty, AMPAS has decided that motion capture films are ineligible for the Best Animated Feature Film Award.
The Academy of Motion Picture Arts and Sciences laid a 4-year old controversy to rest when they announced that motion-capture films are no longer considered eligible for the Best Animated Feature Film category.
Steven Spielberg on ‘Tintin’: ‘It made me more like a painter than ever before’

“I just adored it. It made me more like a painter than ever before. I got a chance to do so many jobs that I don’t often do as a director. You get to paint with this device that puts you into a virtual world, and allows you to make your shots and block all the actors with a small hand-held device only three times as large as an XBOX game controller. When Captain Haddock runs across the volume [the name for the motion capture stage], the cameras capture all the information of his physical and emotional moves. So as Andy Serkis runs across the stage, there’s Captain Haddock on the monitor, in full anime, running along the streets of Belgium. Not only are the actors represented in real time, they enter into a three-dimensional world.”
“It’s About Storytelling. It’s About Humans Playing Humans.” -Interview
James Cameron and Peter Jackson are the kings of the CGI world. Cameron, of course, directed Titanic, the highest-grossing movie of all time—which he says he’d make with no ship if he were filming today. Jackson was the guy behind bringing Middle-earth to the big screen in the Lord of the Rings trilogy. Now they are back with Avatar and The Lovely Bones, two of the most-hyped films of the holiday season. Newsweek asked them about their new films and how technology is changing Hollywood. An excerpt of the transcript is printed below:
Do the ‘Avatar’ actors deserve recognition?

Director James Cameron had many reasons to be happy the morning that this year’s Oscar nominations were announced: His blockbuster movie “Avatar” tied for the most with nine, including best picture and best director. But he was dismayed that his cast, including stars Zoe Saldana, Sam Worthington and Sigourney Weaver, was shut out.
CG In Another World
CG In Another World
By: Barbara Robertson
When we think about the first films to convince directors that visual effects created with computer graphics could open their imaginations, two films immediately come to mind: James Cameron’s The Abyss, in which a transparent CG character communicated with an actor, and Cameron’s Terminator 2, which starred a digital, liquid terminator and is lauded as the first movie to show the power of a digital pipeline. Both films won visual effects Oscars, as did Cameron’s Alien before, and Titanic after. Titanic, released in 1997, still holds the record for the largest box-office revenue: $1.8 billion. It was the last feature film Cameron had made. Until now.
James Cameron Performance Capture re-invented AVATAR -Interview
Avatar – on the Cutting Edge
The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology
Three-time Academy Award-winning director James Cameron is a pioneer in the field of motion capture. In the mid-’90s he used the nascent technology to create the massive crowd scenes and stunts in his blockbuster Titanic. These days he’s still at the cutting edge of the technology, but he prefers to call motion capture “performance capture” because, as he points out, “actors don’t do motion, they do emotion.”
Cameron is in the midst of his latest film project, Avatar, which is his most technologically innovative film to date. The futuristic movie about an ex-Marine will be released in 2009 simultaneously with a massive, multiplayer, video game based on the film.
Joe Letteri Talks Digital Acting and 3D Environments

Bill Desowitz speaks with Oscar-winning visual effects supervisor Joe Letteri about staying on the cutting edge of digital acting and 3D environments at Weta Digital.
After winning an Oscar for vfx on King Kong, Joe Letteri has remained at Weta Digital to supervise work on The Water Horse (Sony/Revolution, Dec. 7, 2007), including the CG sea creature, and Avatar, James Cameron’s long-awaited, first feature since Titanic. Letteri also discusses early work on the CG Silver Surfer from Fantastic Four: Rise of the Silver Surfer (Fox, June 16, 2007). Under the vfx supervision of Kevin Rafferty, Weta has reportedly enhanced its CG animation process that employs performance capture techniques to add further dimensionality to the liquid-metal hero performed by Doug Jones.
Making It Real: The Future of Stereoscopic 3D Film Technology –Interview
In this initial feature for the launch of SIGGRAPH Quarterly’s online magazine, Sony Pictures Imageworks’ Rob Engle and Rob Bredow discuss the subject of stereoscopic 3D film production and presentation, and offer their ideas as to where this increasingly important technology may be heading in the future.
| Article author: Eden Ashley Umble
All images courtesy of Sony Pictures Imagesworks unless otherwise stated |
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Massive Software Facial Fuzzy Logic Animation –Videos
Q&A: King of Mo-Cap Andy Serkis on Digital Acting and Gollum’s Oscar Diss
Andy Serkis is the reigning master of performance for motion-capture — the recording of an actor’s every move and facial nuance for use by animators to enliven CG characters. In his acclaimed star turns as the ring-addicted Gollum in the Lord of the Rings trilogy and the noble mega-ape in King Kong, 43-year-old Serkis invested his digital roles with the power of old-school stagecraft at its best. The London-based actor has also recently ported his skills to the gaming world, appearing in the new PlayStation 3 title Heavenly Sword, which he co-produced. Now that even Angelina Jolie is getting in on the sensors-and-greenscreen action — for Robert Zemeckis’ upcoming take on Beowulf — Wired spoke to Serkis about digital acting, the future of mo-cap, and why Gollum didn’t score an Oscar.
Tracking hands, Camera & Projection // The thrilling potential of SixthSense technology –Video
Watchmen //Digital Acting of Dr. Manhattan // Making of –Video
How Benjamin Button got his face //Making of –Video
Pirates of the Caribbean //Digital Acting of Davy Jones //Making of –Video
Virtual Acting: The Innovations Are Real
Several years ago, I got to spend some quality time alone with Ray Harryhausen. It was only about half an hour, but I count it as a career highlight. Although I don’t recall his exact words, Harryhausen told me that he always had a deep commitment to the animated performance, believing that a great one was as engaging and emotionally telling as life itself… or at least a great human performance. The thing that convinced me was his work on Mighty Joe Young. I know that he’s right – it’s not just movement; it’s performance.
Looking CG Treasure From Dead Man’s Chest ILM raises the character animation bar with Pirates of the Caribbean: Dead Man’s Chest, and Bill Desowitz gets an overview from John Knoll and Hal Hickel.
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When undertaking back-to-back sequels to Disney’s surprise blockbuster, Pirates of the Caribbean: The Curse of the Black Pearl, Industrial Light & Magic quickly realized that it neWith the help of the Imocap system, Bill Nighy’s creepy Davy Jones is the next great CG performance after Gollum and King Kong. All images © 2006 Disney Enterprises Inc and Jerry Bruckheimer, Inc. Photo credit: ILM.














